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Create a Chinese Sanxingdui Ancient Ruins Scene in UE4

This is my Master Project in TEESSIDE UNIVERSITY. The purpose is to complete a stylized scene through zbrush and PBR work flow. In the process, I studied a lot of sculpting skills, and in the process of making the master project, I also improved my proficiency in zbrush. Through substance painter, I made a lot of interesting stylized materials, and different filter settings of layers can create a lot of interesting brush effects

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush

Sculpt in zbrush